Burried in The Phase Plane
Buried in The Phase Plane (BTPP) is a game created in Unreal Engine 5 (UE5) utilizing the ChucK programming language as an
audio engine. BTPP was inspired by the concept of steady states within nonlinear mathematical models. These steady states are
determined by how the mathematical model is derived, and provide insight as to how their solutions behave. Within BTPP, the
player is given a set of ”poles” and can then spawn in up to ten cubes. Detailed further, BTPP is an investigation into changing
frameworks, not just individual pieces within them; it is heavily inspired by concepts like inheritance and hierarchical systems.
Within the audio world, BTPP utilizes spectral physical modeling by an additive system. Each aforementioned cube represents a
string that is continuously vibrating; cubes’ locations are sonified through synthesis of the string within the time domain. BTPP
looks to give only a degree of control to the player, and showcase how systems change due to input and their own construction.
Burried In The Phase Plane
Video Demo